Game Developer and Designer based in Toronto, Ontario.
Demo Reel 2022
The following is a collection of a few projects I have been working on since I started this career path.
In Depth
Tiles
This turn based mini-game has procedurally generated terrain tiles, the objective is to make the other player fall to the red zone. The player has two types of projectiles available, one that explodes on collision and another one that explodes after a delay. This project was made using Unity.
Second World
This is a third-person shooter, the player has 2 different weapons with different damage levels, plus 3 different types of basic AI. A chasing Zombie, which is triggered when the player enters a certain range. A patrolling spider and a turret. Made with Unity.
ToonTanks
This mini-game was made using mostly C++, the player has control over a blue tank pawn with basic movement using WASD. Turrets were implemented to attack the player once the player gets close enough to the turrets.
Pinball
This is a classic pinball game that was made entirely using Unreal Engine blueprint system. Among the mechanics that are implemented, we can find a ball, flippers bumpers, plunger and a high score system.